Keeping the scope of the project in mind, we decided on three key stream graphic scenes which would allow for the brand to excell and become its own:
1. Intermission, we decided to produce two variants for this scene; one with a gameplay window and one which would allow for a full cam, uninterupted view, to allow for personal and connection with the viewer.
2. Intro/Outro, we produced a streamlined and modern intro and outro scene for the stream, one that allowed for stream interaction and personality. There was also space for HayZ to add a music audio spectrum effect for his music.
3. Gameplay, we wanted to keep the gameplay scene simple and to the point, not many frills or spills, one that kept the attention on HayZ and the gameplay.